<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5528457053350294409</id><updated>2012-02-16T17:07:40.237+08:00</updated><title type='text'>Jon's Ashes</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-8150954441132580890</id><published>2007-04-07T01:14:00.000+08:00</published><updated>2007-04-07T01:40:54.795+08:00</updated><title type='text'>Bonus Mission #2:  Virtually Sociable</title><content type='html'>&lt;p class="MsoNormal"&gt;Everyone knows that computer gaming is used just to entertain and distract us from the hustle and bustle of everyday life.&lt;span style=""&gt;  &lt;/span&gt;Imagine if computer games are no longer just controlling two lines on the screen, bouncing a ball of each other.&lt;span style=""&gt;  &lt;/span&gt;Today, computer games have evolved into a highly interactive social, three-dimensional (3-D) virtual environment where people can interact, and play the game together.&lt;span style=""&gt;  &lt;/span&gt;With the advent of the Internet, you can now play computer games with your friends overseas with just one click.&lt;span style=""&gt;  &lt;/span&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt;Why Second Life is NOT a game&lt;/span&gt;  &lt;p class="MsoNormal"&gt;Second Life (SL) is an example of such virtual social spaces. SL, created by Linden Lab, enables its users (aptly named, “Residents”) to “interact with each other through emotional avatars, providing an advanced level of a social networking service.”&lt;span style=""&gt;  &lt;/span&gt;(Second Life, 2007)&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhaCrKWyIdI/AAAAAAAAAEQ/DF7Z-ovD1ZU/s1600-h/secondlife_1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px; height: 278px;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhaCrKWyIdI/AAAAAAAAAEQ/DF7Z-ovD1ZU/s320/secondlife_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5050367710168490450" border="0" /&gt;&lt;/a&gt;To sum up SL, it would not be considered a game because it is merely a social networking virtual place.&lt;span style=""&gt;  &lt;/span&gt;Think of it as a cross between a social networking site, like “Friendster”, and E-bay, only in 3-D.&lt;span style=""&gt;  &lt;/span&gt;Although SL is sometimes referred to as a game, the character (or in this case the avatar) does not go through any character development.&lt;span style=""&gt;  &lt;/span&gt;In that, there is no growth – in experience levels, power, strength, etc – that most multiplayer computer games, like the World of Warcraft (WOW), have.&lt;/p&gt;    &lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;“&lt;span style="" lang="EN"&gt;While &lt;i&gt;Second Life&lt;/i&gt; is sometimes referred to as a game, it does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games&lt;/span&gt;&lt;span style="" lang="EN"&gt;.”&lt;span style=""&gt;  &lt;/span&gt;(Second Life, 2007)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhaC5KWyIeI/AAAAAAAAAEY/fR9VUgZX4Fg/s1600-h/World_of_Warcraft_The_Burning_Crusade_pc.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 227px; height: 293px;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhaC5KWyIeI/AAAAAAAAAEY/fR9VUgZX4Fg/s320/World_of_Warcraft_The_Burning_Crusade_pc.jpg" alt="" id="BLOGGER_PHOTO_ID_5050367950686659042" border="0" /&gt;&lt;/a&gt;&lt;span style="" lang="EN"&gt;While, like SL, WOW has its own economy, WOW is&lt;/span&gt;&lt;span style="" lang="EN"&gt; also able&lt;/span&gt;&lt;span style="" lang="EN"&gt; to make heroi&lt;/span&gt;&lt;span style="" lang="EN"&gt;c celebritie&lt;/span&gt;&lt;span style="" lang="EN"&gt;s of its&lt;/span&gt;&lt;span style="" lang="EN"&gt; users through specific conquests. Unlike SL, which only involves social exchanges and trading, WOW throws its users into a sword-swinging, spell-casting action adventure fantasy world that is waiting to be conquered.&lt;span style=""&gt;  &lt;/span&gt;So attractive is this game, that people can be addicted to trying to increase their character’s “level” inorder to defeat other “guilds” or to complete certain quests.&lt;span style=""&gt;  &lt;/span&gt;This process has even known to have caused deaths.&lt;span style=""&gt;  &lt;/span&gt;(Levy, 2007)&lt;span style=""&gt;    &lt;/span&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;/span&gt;&lt;span lang="EN"&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="" lang="EN"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;How virtual worlds, like Second Life, could be used for more than mere entertainment.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RhaDZ6WyIgI/AAAAAAAAAEo/DacwnjpaH-o/s1600-h/america%27s+army.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RhaDZ6WyIgI/AAAAAAAAAEo/DacwnjpaH-o/s320/america%27s+army.jpg" alt="" id="BLOGGER_PHOTO_ID_5050368513327374850" border="0" /&gt;&lt;/a&gt;Virtual spaces can be used for more than entertainment.&lt;span style=""&gt;  &lt;/span&gt;It can also be used for political messages and propaganda.&lt;span style=""&gt;  &lt;/span&gt;Like one gamer on the game “American Army” used it to remind players of the horrors of war by posting a name of a soldier who died in Iraq every time he gets killed in the game.&lt;span style=""&gt;  &lt;/span&gt;This gamer used that virtual space as a “war protest and memorial to dead soldiers.” And ironically, the &lt;st1:country-region&gt;&lt;st1:place&gt;US&lt;/st1:place&gt;&lt;/st1:country-region&gt; military, funded the game to interest boys as young as 13 to join the army (Clarren, 2006)&lt;/p&gt;            &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Conclusion&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;With virtual spaces, the lines between fantasy and reality have been blurred. Games like SL and WOW, despite of their differences, provide a virtual space for people to interact in a full 3-D environment, making online social networking more realistic compared to conventional social networking sites.&lt;span style=""&gt;  &lt;/span&gt;However, virtual spaces can be harnessed to be used for more than just entertainment and socializing.&lt;span style=""&gt;  &lt;/span&gt;It could also be used to send out powerful messages which can be extremely effective due to the increasing traffic of people online looking for a distraction from the real world.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p style="font-weight: bold;" class="MsoNormal"&gt;&lt;o:p&gt;REFERENCES:&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;Clarren, R. (2006).  Virtually Dead in Iraq.  Retrieved on April 07, 2007 from &lt;a href="http://www.salon.com/ent/feature/2006/09/16/americasarmy/index.html"&gt;http://www.salon.com/ent/feature/2006/09/16/americasarmy/index.html&lt;/a&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;Levy, S. (2007).  &lt;/o:p&gt;World of Warcraft: Is It a Game?  Retrieved on April 07, 2007 from &lt;a href="http://www.msnbc.msn.com/id/14757769/site/newsweek/page/3/print/1/displaymode/1098/"&gt;http://www.msnbc.msn.com/id/14757769/site/newsweek/page/3/print/1/displaymode/1098/&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Second Life (2007).  In Wikipedia, the Free Encyclopedia.  Retrieved on April 07, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Second_Life&amp;oldid=120696573"&gt;http://en.wikipedia.org/w/index.php?title=Second_Life&amp;amp;oldid=120696573&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-8150954441132580890?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/8150954441132580890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=8150954441132580890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/8150954441132580890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/8150954441132580890'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/04/bonus-mission-2-virtually-sociable.html' title='Bonus Mission #2:  Virtually Sociable'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhaCrKWyIdI/AAAAAAAAAEQ/DF7Z-ovD1ZU/s72-c/secondlife_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-628617845566938883</id><published>2007-04-06T01:50:00.000+08:00</published><updated>2007-04-06T02:23:58.719+08:00</updated><title type='text'>QOTW10:  Oh the Lag...</title><content type='html'>The one thing that bothered me the most on Second Life (SL) was the LAG... However, I did go about to setting up my account and personalised my character.  I must say the process was fun!  By the way, my name on SL is &lt;span style="font-weight: bold;"&gt;xunja Bade&lt;/span&gt; - to those who might want to add me.&lt;br /&gt;&lt;br /&gt;Now on to the assignment...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RhU3-KWyIaI/AAAAAAAAAD4/im2lX8rsA1A/s1600-h/Snapshot_001.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RhU3-KWyIaI/AAAAAAAAAD4/im2lX8rsA1A/s320/Snapshot_001.JPG" alt="" id="BLOGGER_PHOTO_ID_5050004098237211042" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;ascending angel on the horizon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhU4ZaWyIbI/AAAAAAAAAEA/58H8wNUjtdQ/s1600-h/Snapshot_002.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RhU4ZaWyIbI/AAAAAAAAAEA/58H8wNUjtdQ/s320/Snapshot_002.JPG" alt="" id="BLOGGER_PHOTO_ID_5050004566388646322" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;descending angel (notice the flow-y cloak I got!)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Flying has never been so exciting!  And you cannot fly in style unless you have ANGEL wings!  It is not exactly the perfect representation of me, except for the &lt;span style="font-style: italic;"&gt;faux&lt;/span&gt; mohawk.  However, he represents my favourite Marvel character; Angel.  SL is a virtual space that lets you be whoever you want to be, and who better to be than your favourite superhero!&lt;br /&gt;&lt;br /&gt;Now on to my favourite spaces on SL:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;FOR SPARTA!!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;  &lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_g2cJjxCIT3Q/RhU6pqWyIcI/AAAAAAAAAEI/kdhpmvL5RFs/s1600-h/Snapshot_004.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_g2cJjxCIT3Q/RhU6pqWyIcI/AAAAAAAAAEI/kdhpmvL5RFs/s320/Snapshot_004.JPG" alt="" id="BLOGGER_PHOTO_ID_5050007044584776130" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;"TONIGHT WE DINE... IN HELL!  SPARTANS? Where'd you all go?"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;One of my favourite movies of the year so far is 300 and surprising enough, SL has a space that is an &lt;span style="font-weight: bold;"&gt;EXACT&lt;/span&gt; replica of Sparta in &lt;span style="font-style: italic;"&gt;Silverscreen.&lt;/span&gt; It even has&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;free&lt;/span&gt; costumes for your, shields, helmets and all.  (on Silverscreen 193/62/33 - for those who want to experience it for yourself)  It was the dream come true for me to have my character be a Spartan.  Even if it's just for a while.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Yes, I live vicariously through my character in Second Life.  But isn't that what Second Life is all about?&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-628617845566938883?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/628617845566938883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=628617845566938883' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/628617845566938883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/628617845566938883'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/04/qotw10-oh-lag.html' title='QOTW10:  Oh the Lag...'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_g2cJjxCIT3Q/RhU3-KWyIaI/AAAAAAAAAD4/im2lX8rsA1A/s72-c/Snapshot_001.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-7478328379806155837</id><published>2007-03-30T12:21:00.000+08:00</published><updated>2007-03-30T14:03:48.758+08:00</updated><title type='text'>QOTW9:  With Great Power Comes Great Responsibility</title><content type='html'>Armed with a camera enabled mobile phone, anyone can now be part of the journalism circuit.  The dawn of citizen journalism have sparked tremendous responses from the general public.  This phenomenon is largely due to the convenience of today's technology especially here in Singapore.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_g2cJjxCIT3Q/RgySv8iDUSI/AAAAAAAAADI/rSW45Rpoh2g/s1600-h/reportersguide_citizenjournalism_cover.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_g2cJjxCIT3Q/RgySv8iDUSI/AAAAAAAAADI/rSW45Rpoh2g/s320/reportersguide_citizenjournalism_cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5047570634775941410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Everyone, well, almost everyone here is equipped with mobile phones with cameras, digital cameras and most importantly, high speed access to the internet.  Thus citizens are able to capture news and images at a moments' notice and post it online.  All these conveniences would grant anyone the prospect of being a journalist.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;"To understand the evolution of tomorrow’s news, we need to understand the technologies that are making it possible. The tools of tomorrow’s participatory journalism are evolving quickly."&lt;/div&gt;&lt;div style="text-align: center;"&gt;(Gillmore, 2004)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_g2cJjxCIT3Q/Rgyaj8iDUTI/AAAAAAAAADQ/rm2eC7-2rTw/s1600-h/media+ecosystem.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_g2cJjxCIT3Q/Rgyaj8iDUTI/AAAAAAAAADQ/rm2eC7-2rTw/s320/media+ecosystem.jpg" alt="" id="BLOGGER_PHOTO_ID_5047579224710533426" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;What is Citizen Journalism?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Citizen journalism, also known as "participatory journalism", is the act of citizens playing an actiave role in collecting, reporting and desseminating news and information (Citizen Journalism, 2007). With the evolution of the Internet, websites are no longer just a "read only" medium but a "read-write" medium.  We now, than ever before, have access to a broader variety of current information, and we can use it with increasing sophistication (Gillmore, 2004).&lt;br /&gt;&lt;br /&gt;This allows users to actively participate online, in this case to desseminate news and information, to create a form of  "user generated content" for the people who want to be better informed.  Today, to get "up-to-the-minute" and valid news, the Internet is the key.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;STOMP - Singapore's Platform?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_g2cJjxCIT3Q/Rgyce8iDUUI/AAAAAAAAADY/UkxRut5bvjs/s1600-h/STOMP.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_g2cJjxCIT3Q/Rgyce8iDUUI/AAAAAAAAADY/UkxRut5bvjs/s320/STOMP.JPG" alt="" id="BLOGGER_PHOTO_ID_5047581337834443074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;STOMP (Straits Times Online Mobile Print), a website hosted by Singapore Press Holdings, hopes to "engage" Singaporeans in "exciting new ways".  STOMP is a site that delievers interactive content that will, "develop new communities of Singaporeans bonded together by shared interests."  (&lt;a href="http://www.stomp.com.sg/about/about.html"&gt;http://www.stomp.com.sg/about/about.html&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;With that said, STOMP is a very good example for a platform for citizen journalism.  I reiterate, it is a good platform, not an ideal one.  It is a good platform for citizen journalism because of the traffic and the fact that there are alot of Singaporeans who are actively participating.  However, the website looks more like just one big, interactive forum.  I would admit that there are a couple of very interesting "stories", but none of them would come close to a journalistic write up.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_g2cJjxCIT3Q/RgyhcsiDUWI/AAAAAAAAADo/xPe3Elrk8WY/s1600-h/ohmynews.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_g2cJjxCIT3Q/RgyhcsiDUWI/AAAAAAAAADo/xPe3Elrk8WY/s320/ohmynews.JPG" alt="" id="BLOGGER_PHOTO_ID_5047586796737876322" border="0" /&gt;&lt;/a&gt;An example of an "ideal" citizen journalism platform for me, personally, would be OhMyNews (&lt;a href="http://english.ohmynews.com/index.asp"&gt;http://english.ohmynews.com/index.asp&lt;/a&gt;) - An online newspaper in Korea (now International) that accept, edit and publish articles from its readers, in open source  style of news reporting.&lt;br /&gt;&lt;br /&gt;This is ideal because, like STOMP, it also have many interactive elements to it.  But unlike STOMP, it involves news internationally with writers from all over the globe.  And unlike STOMP, all the stories published have full journalistic qualities.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Improvements:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The improvements I would make to STOMP is to involve more journalistic work other than the random pictures and "shabby" write ups.  Not all news websites have to be boring, and STOMP is the clear example of that.  However, the website is too "casual" for my taste.  Especially when it aims to be "a more interactive form" of news provider (&lt;a href="http://www.stomp.com.sg/about/about.html"&gt;http://www.stomp.com.sg/about/about.html&lt;/a&gt;).   "News" being the operative word, it can be a more professional news site and still be able to "engage" the readers in areas that appeal to them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;REFERENCES:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Citizen Journalism, (2007).  In Wikipedia, the Free Encyclopedia.  Retrieved on March 30, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Citizen_journalism&amp;oldid=118429022"&gt;http://en.wikipedia.org/w/index.php?title=Citizen_journalism&amp;amp;oldid=118429022&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gillmore, D. (2004).  We, the Media: Grassroots Journalism by the People, for the People.  Retrived on March 30, 2007 from &lt;a href="http://download.nowis.com/index.cfm?phile=WeTheMedia.html&amp;tipe=text/html#chap1"&gt;http://download.nowis.com/index.cfm?phile=WeTheMedia.html&amp;amp;tipe=text/html#chap1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;OhMyNews.  Retrieved on March 30, 2007 from &lt;a href="http://english.ohmynews.com/index.asp"&gt;http://english.ohmynews.com/index.asp&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;STOMP.  Retrieved on March 30, 2007 from &lt;a href="http://www.stomp.com.sg/"&gt;http://www.stomp.com.sg/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-7478328379806155837?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/7478328379806155837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=7478328379806155837' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/7478328379806155837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/7478328379806155837'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/03/qotw9-with-great-power-comes-great.html' title='QOTW9:  With Great Power Comes Great Responsibility'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_g2cJjxCIT3Q/RgySv8iDUSI/AAAAAAAAADI/rSW45Rpoh2g/s72-c/reportersguide_citizenjournalism_cover.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-8442509404333055379</id><published>2007-03-15T20:47:00.000+08:00</published><updated>2007-03-15T22:18:12.335+08:00</updated><title type='text'>QOTW7: Twitter Dum, Twitter Dee</title><content type='html'>Don't you just LOVE social networking sites?  Like Friendster isn't popular enough, there are a host, make that a galaxy of other web sites that let you connect with friends.  To date, I am part of a myriad of different websites; from Friendster, to MySpace, to Live Journal, to Blogger and most recently, Twitter.  It's overwhelming I tell you, frankly speaking, I have a hard time trying to keep up with just Friendster, let alone the rest of the social networking sites.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RflHmh70wuI/AAAAAAAAACk/fl08oe7tcSM/s1600-h/web2.0.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 259px; height: 182px;" src="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RflHmh70wuI/AAAAAAAAACk/fl08oe7tcSM/s320/web2.0.JPG" alt="" id="BLOGGER_PHOTO_ID_5042139985087873762" border="0" /&gt;&lt;/a&gt;However, in today's information age, especially when WEB 2.0 where the internet is no longer passive but ever so interactive, these web sites are the core to many people's social networks.  Without them, our social circle would probably consist of only people in our immediate circle of friends.  These online communities allow us to explode our social circle exponentially.  It also makes for a good ice breaker.  So, do you have a Friendster account or a blog I can peruse?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;WHAT IS AN ONLINE/VIRTUAL COMMUNITY?&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_g2cJjxCIT3Q/RflPNR70wvI/AAAAAAAAACs/dBLyz7wI-no/s1600-h/twitter.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_g2cJjxCIT3Q/RflPNR70wvI/AAAAAAAAACs/dBLyz7wI-no/s320/twitter.JPG" alt="" id="BLOGGER_PHOTO_ID_5042148347389199090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The concept of a community use to refer to a set of relationships that operate within a specific boundary or locale (Fernback &amp; Thompson, 1995).  However, with the advent of the Internet, all boundaries of time and space is broken, allowing people to communicate anywhere and at any time.  This breaking down of boundaries have created a new form of community; the online community; communities that exist in cyberspace.  More specifically, a group of people that may or may not primarily or initially communicate or interact via the Internet(Virtual Communities, 2007).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SO IS TWITTER A ONLINE COMMUNITY?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Twitter is a online social networking service that allows members to inform each other of what they are doing and what they think (Twitter, 2007).  More inportantly it allows members to interact with each other through their "friends" list or their social networks on the site. It is akin to visiting a friend for a conversation, for idle chat or a sprited debate. The site is mainly used for information gathering(Wellman &amp; Gulia, 1996).&lt;br /&gt;&lt;br /&gt;On example of that is a "conversation" our class had with Kevin today.  The interaction we had was both sponteneous and dynamic.  People were interacting like they were in "real life".  The community per se here is mainly the people in our class.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;WHY DOES TWITTER CONSTITUTE AS AN ONLINE COMMUNITY?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Twitter is a platform for the creation of the same class community outside of the classroom.  A kind of pseudo-community.  This newly formed community is almost the same as a real life class room community but it transends the boundary of space(Fernback &amp; Thompson, 1995).&lt;br /&gt;&lt;br /&gt;Twitter also serves as a supplement for companionship, social support and a sense of belonging (Wellman &amp;amp; Gulia, 1996). How so you might ask?  For example, I might be alone at home and I see on the site that a couple of my friends have posted.  This creates an avenue for me to communicate with them via the site despite being alone at home.&lt;br /&gt;&lt;br /&gt;Twitter also acts like a forum or a bullitin board where people can post their comments, or in this case their thoughts.  Don't know what to study for the exam?  Post a question here and someone might just answer you.  Feeling down because you have just gone through a bad break up?  Post it up and some of your "friends" may console you.    &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CONCLUSION...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To answer the increasingly asked question; are online communities "real" communities.  Well, for one thing online communities are not about to replace real ones.  To say the least, online communities mainly supplement the real communities.  With that note, online communities are not real communities but an extension of people's physical social network.  However, online communities differ from real communities when it comes to intimate relationships (Fernback et.al., 1995 &amp; Wellman et.al., 1996).   In that, it is not humanly possible to have a intimate relationship with all the hundred over or even thousands of your friends on Friendster alone? &lt;br /&gt;&lt;br /&gt;Oh and Twitter IS a web site that houses online communities. :)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;REFERENCES:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Fernback, J. &amp; Thompson, B. (1995).  Virtual Communities: Abort, Retry or Failure?  Retrieved on March 15, 2007 from &lt;a href="http://www.rheingold.com/texts/techpolitix/VCcivil.html"&gt;http://www.rheingold.com/texts/techpolitix/VCcivil.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Twitter. (2007).  In Wikipedia, the Free Encyclopedia.  Retrieved on March 15, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Virtual_community&amp;oldid=115277136"&gt;http://en.wikipedia.org/w/index.php?title=Virtual_community&amp;amp;oldid=115277136&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Virtual Communities. (2007).  In Wikipedia, the Free Encyclopedia.  Retrieved on March 15, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Twitter&amp;oldid=115023086"&gt;http://en.wikipedia.org/w/index.php?title=Twitter&amp;amp;oldid=115023086&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wellman, B. &amp; Gulia, M. (1996).  Netsurfers Don't Ride Alone: Virtual Communities as Communities.  Retrieved on March 15, 2007 from &lt;a href="http://www.acm.org/%7Eccp/references/wellman/wellman.html"&gt;http://www.acm.org/%7Eccp/references/wellman/wellman.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-8442509404333055379?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/8442509404333055379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=8442509404333055379' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/8442509404333055379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/8442509404333055379'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/03/qotw7-twitter-dum-twitter-dee.html' title='QOTW7: Twitter Dum, Twitter Dee'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_g2cJjxCIT3Q/RflHmh70wuI/AAAAAAAAACk/fl08oe7tcSM/s72-c/web2.0.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-6942679887878824920</id><published>2007-03-08T20:36:00.000+08:00</published><updated>2007-03-08T22:10:08.840+08:00</updated><title type='text'>QOTW6: Privacy = Leave Me Alone!</title><content type='html'>Imagine for a second that when you are making a private phone call to your significant other, and someone listens on your conversation.  Or worse, people actually know your exact location, that your mobile phone has become a mini homing beacon.   Sounds like something you would see only in movies?  But with today's technology advancement, these issues are no longer science fiction.  We are being watched, whether we like it or not.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;WHAT IS PRIVACY?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Privacy is to keep one's life or personal affairs out of the prying eyes of the public and/or to control the amount of information disclosed (Privacy, 2007).   However, with the advent of the Internet today, especially when information is being exhanged constantly, the term of privacy has become  somewhat vague and difficult to define.   The nearest thing to consensus is, "Privacy is just to be left alone."(Sullivan, 2006)&lt;br /&gt;&lt;br /&gt;Online, the issue of privacy has become so prevalent that the use of anonymity and pseudonymity have become a staple to ensure one's privacy in the online community.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NEGOTIATING TRUST...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Privacy, however can be used as a currency to buy trust, the trust so crucially needed to maintain online relationships.  With the Internet, we are increasingly faced with situations where we are forced to interact with people we never met face-to-face before.  In order to start or maintain a relationship with these people online, we are constantly feeling the pressure to disclose private information of ourselves to make up for the loss of cues that aid in "trustworthiness" in face-to-face interactions (Rosen, 2004).&lt;br /&gt;&lt;br /&gt;Personally, I can relate to it as I am a member of the popular social networking web site, Friendster.  In order to make new friends, I would certainly have to disclose something personal about myself to seem more sincere and genuine.  Or in this case, trustworthy enough.  Like wise, I would expect the same in return.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PRIVACY IN THE REAL WORLD...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With the popularity of mobile phones, the issue of privacy has become an even bigger problem especially with the introduction of mobile phones equipped with cameras.  This has made the invasion of one's privacy even more convenient.  Alot more convenient.&lt;br /&gt;&lt;br /&gt;While news of this is known to everyone, people are still ignorant to the invasive and dangerous these cameras can be (Sullivan, 2006).   Take for example photos, of women exposing their underwear publicly, that were plastered online, apparently taken by some perverts with their camera mobile phones.  Or photos posted online of people on the MRT behaving in less-than-courteous ways.&lt;br /&gt;&lt;br /&gt;These images can be both damaging and incriminating.  My advice for people out there?  Be cautious of people around you behaving suspicious with their camera phones.  Or better yet, just don't do something embarassing or stupid in public that you won't want others to see.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;OTHER EXAMPLES:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The work place, too, is not spared.  Though it might be illegal, you will never know who's listening in on your private conversations or going through your e-mails.   My mum has had a brush with that experience at work with a "I'm-more-interested-in-gossip-than-my-work" boss.  Well, at least she suspected she was being monitered. The best way out of this situation is just to have private conversations on your private mobile phone and not with your office phone.   It is always better to be safe than sorry.&lt;br /&gt;&lt;br /&gt;However,  on the other side of the spectrum, there are people who explicitly exhibit their private lives through their personal blogs.  Though not to the extent that they tell the entire online community their credit card number.  But enough to make it seem like we have known these bloggers for years.  Like for example, the pseudo-celebrity Xiaxue who gave us explicit accounts of her recent nose job, with pictures, no less!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CONCLUSION...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To conclude, the topic of privacy is very objective to different people.  To some, they think that being monitored is nothing to be worried about because they have nothing to hide.  To others, even with the knowledge that their lives might be observed, they still live their lives assuming a "mythical level of privacy"(Sullivan, 2006).  I would like to end with one last example of privacy, or the invasion of it.  The reality show, Big Brother.  Where contestants of the show, who are staying under one roof, are filmed 24/7, even during baths and toilet breaks.  This is a gross exggeration of how one's privacy can be invaded.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RfAWahZFJQI/AAAAAAAAACc/NfHwGoj47nQ/s1600-h/big+brother.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RfAWahZFJQI/AAAAAAAAACc/NfHwGoj47nQ/s320/big+brother.jpg" alt="" id="BLOGGER_PHOTO_ID_5039552627923559682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So to all out there, please becareful with what you do. Big Brother is watching...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;REFERENCES:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Privacy (7th March, 2007).   In Wikipedia, the Free Encyclopedia.  Retrieved on 8th March, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Privacy&amp;oldid=113354124"&gt;http://en.wikipedia.org/w/index.php?title=Privacy&amp;amp;oldid=113354124&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rosen, J. (19th July, 2004).  "The Naked Crowd".  Retrieved on 8th March, 2007 from &lt;a href="http://www.spiked-online.com/Printable/0000000CA5FF.htm"&gt;http://www.spiked-online.com/Printable/0000000CA5FF.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sullivan, B. (17th October, 2006).  "Privacy Lost: Does Anyone Care?".  Retrieved on 8th March, 2007 from &lt;a href="http://www.msnbc.msn.com/id/15221095/print/1/displaymode/1098/"&gt;http://www.msnbc.msn.com/id/15221095/print/1/displaymode/1098/&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-6942679887878824920?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/6942679887878824920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=6942679887878824920' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/6942679887878824920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/6942679887878824920'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/03/qotw6-privacy-leave-me-alone.html' title='QOTW6: Privacy = Leave Me Alone!'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_g2cJjxCIT3Q/RfAWahZFJQI/AAAAAAAAACc/NfHwGoj47nQ/s72-c/big+brother.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-8819432275195196492</id><published>2007-02-21T22:57:00.000+08:00</published><updated>2007-02-22T00:47:13.082+08:00</updated><title type='text'>QOTW5: WHO AM I, really?</title><content type='html'>As we all know, in reality, our identities are like our fingerprints; purely one of a kind.   However, the same cannot be said for virtual communities; where an individual can have dozens of electronic identities.  (Donath, 1996)  With the growing number of virtual communities around, one's online identity might be in jeopardy of theft and misuse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is an online identity?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;An identity is the basic building block of any social interaction.  However, unlike physical interaction, where verbal and non-verbal cues are offered, online identities strips away most of such cues and creates a limitation in communiation.  More often than not, it would also lead to an ambiguity over identity.  (Kollock, 1999)  An online identity is technically a social identity by which network users establish themselves in online communities.  Other users would interact with the established identity based on its reputation, which would help them decide if the identity is worthy of trust.  (Online Identity, 2007)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Examples of the use of online identities.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RdxpI9FB0BI/AAAAAAAAABo/pdJUnPBjsWM/s1600-h/torrent.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/RdxpI9FB0BI/AAAAAAAAABo/pdJUnPBjsWM/s400/torrent.JPG" alt="" id="BLOGGER_PHOTO_ID_5034014086048894994" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;&lt;a href="http://www.torrentspy.com/login.asp?mode=login"&gt;Courtesy of TorrentSpy.com&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;The above is one of the communities that I belong to; TorrentSpy (&lt;a href="http://www.torrentspy.com/login.asp?mode=login"&gt;www.torrentspy.com&lt;/a&gt;).  It is a website where users are able to upload and download torrent files. On this website, the reputation of the individual who uploads a file is very important in determining the quality of the product that is downloaded.  There have been instances were an imposter uploads a lack-lustre file on another torrent site using a popular uploader's user name.  This impersonation can wreck havoc on person's reputation.  (Donath, 1996)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Hence, a disclaimer had to be put out to warn would-be downloaders of the imposter to protect his reputation. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/Rdxwm9FB0EI/AAAAAAAAACA/DhQ03Ei0j4k/s1600-h/disclaimer.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/Rdxwm9FB0EI/AAAAAAAAACA/DhQ03Ei0j4k/s320/disclaimer.JPG" alt="" id="BLOGGER_PHOTO_ID_5034022298026364994" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Disclaimer by a popular torrent uploader&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;A classic example of identity theft and alas, there is no jurisdiction over online identities.  Basically, your online identity is a free for all, there are no laws governing your online identity.  (Online Identity, 2007)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;Another example of the use of online identities is with gaming, MMORPGs to be exact.  Being an avid gamer, I am one of the many who are "addicted" to Maple Story.  &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/Rdxs19FB0DI/AAAAAAAAAB4/Tvk9TnbvbK4/s1600-h/maple.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/Rdxs19FB0DI/AAAAAAAAAB4/Tvk9TnbvbK4/s320/maple.JPG" alt="" id="BLOGGER_PHOTO_ID_5034018157677891634" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;                                                                       &lt;a href="http://www.maplestory.com/"&gt;&lt;span style="font-size:78%;"&gt;Courtesy of MapleStory.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;In MapleStory, you can be anyone you want to be and more.  In that, you can create different characters of different of different genders or race.  What is so appalling is that the game allows players to be virtually married.  (see above picture of a "Valentine's Day Special")  This poses a concerning issue because it creates an opportunity to redefine sexual and gender identity.  (Online Identity, 2007)  This can further lead to doubt of whether the person you are "attracted" to is "really" who they say there are.  One person's experimentation with his/her sexuality is another person's deceit.  (Kollock, 1999)&lt;br /&gt;&lt;br /&gt;Another issue is with the selling of identities.  Players of MapleStory have been known to sell their characters in the game for thousands of dollars.  Some have even make a career out of it.   However, this can only be made so by someone, who's identity is of excellent reputation.  (Online Identity, 2007)  Here, we don't see it as identity theft, but more of marketing one's online identity in return for monetary value.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Conclusion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To conclude, online identities may serve a double edged purpose.  It creates a new found form of freedom of expression and on the other hand, creates a new opportunity for theft.  There is no way of preventing identity theft as the internet is evolving faster than we can produce solution.  (Donath, 1996)  We just have to be extra wary of the dangers of the possibilities of having your online identity stolen or even misused. Also, and I can't seem to say this enough, not everyone online is who they make themselves out to be.  It is always better safe than sorry to check the other party out thoroughly.  So, boys and girls, the next time someone in an online community  expresses a romantic interest in you, be REALLY sure who you are talking to. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;References:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Donath, J. S. (1996).  Identity and Deception in the Virtual Community.  Retrieved on February 22, 2007 from &lt;a href="http://smg.media.mit.edu/people/Judith/Identity/IdentityDeception.html"&gt;http://smg.media.mit.edu/people/Judith/Identity/IdentityDeception.html&lt;/a&gt;   &lt;br /&gt;&lt;br /&gt;Kollock, P. &amp; Smith, M. (1999).  Communities in Cyberspace.  Retrieved on February 22, 2007 from &lt;a href="http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/communities_01.htm"&gt;http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/communities_01.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Online Identity (2007).   In Wikipedia, the Free Encyclopedia.  Retrieved on February 22, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Online_identity&amp;oldid=108207999"&gt;http://en.wikipedia.org/w/index.php?title=Online_identity&amp;amp;oldid=108207999&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-8819432275195196492?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/8819432275195196492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=8819432275195196492' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/8819432275195196492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/8819432275195196492'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/02/qotw5-who-am-i-really.html' title='QOTW5: WHO AM I, really?'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_g2cJjxCIT3Q/RdxpI9FB0BI/AAAAAAAAABo/pdJUnPBjsWM/s72-c/torrent.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-4052212813602798930</id><published>2007-02-07T21:30:00.000+08:00</published><updated>2007-02-08T17:17:51.579+08:00</updated><title type='text'>QOTW4:  An Eye for An Eye, Tit for Tat and All That....</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_g2cJjxCIT3Q/Rcnef0QxdbI/AAAAAAAAABU/v5q3cft-WoY/s1600-h/cartoon.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_g2cJjxCIT3Q/Rcnef0QxdbI/AAAAAAAAABU/v5q3cft-WoY/s320/cartoon.jpg" alt="" id="BLOGGER_PHOTO_ID_5028795097122174386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Thoughout time, people have been giving and receiving.  More importantly, receiving.  Altruism has long since been a thing of the past.  No matter how much you would deny it, we all &lt;span style="font-weight: bold;"&gt;expect &lt;/span&gt;something in return when we give.  It is like with some department stores' policy of exhange.  The exchanged good should be of &lt;span style="font-weight: bold;"&gt;equal or higher value&lt;/span&gt; than the good to be exhanged.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;"A gift is a tranfer of a good without explicit specifications of a &lt;span style="font-style: italic;"&gt;quid pro quo&lt;/span&gt;...  Usually, a gift         entails reciprocity:  the giver expects something in return for the gift given."&lt;br /&gt;(Klamer, 2003)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;                                                                                                                                                                                  &lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is a "Gift Economy"?&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;A gift economy is mainly an economic system that employs a mode of exchange of goods and services &lt;span style="font-weight: bold;"&gt;without&lt;/span&gt; a specific agreement upon reciprocity.  This sort of economic system is more prevalent in cultural contexts where there is an &lt;span style="font-weight: bold;"&gt;expectation&lt;/span&gt; for reciprocity.  (Gift economy, 2007) Reciprocity may not be expected to come immediately, but it certainly is not being overlooked.  Say, for example, you buy a birthday present for someone, you would not expect a gift in return but rather, you would expect a gift on your own birthday.&lt;br /&gt;&lt;br /&gt;When there is an expectation of reciprocity, the conditions remain undetermined and ambiguous.  In that, when you expect something in return for your gift, you would not discuss the what, when and how.  (Klamer, 2003)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;What motivates people to give?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The following are most likely what drives people to give:&lt;br /&gt;&lt;br /&gt;1.Reciprocity&lt;br /&gt;&lt;br /&gt;Perhaps the most anticipated factor that motivates people to give.   Gifts are everywhere, bosses sometimes give gifts, however, employees would be obligated to return the favor; in this case, to work longer hours.  Or it could be the other way round, where employees work longer hours in hope of some unspecified return.  (Klamer, 2003)&lt;br /&gt;&lt;br /&gt;2.Reputation&lt;br /&gt;&lt;br /&gt;The willingness to help others can all work to increase one's prestige in a community.  Also, the desire for prestige is another main motivating factor of an individual's contributions.  (Kollock, 1999)  People tend to give to impress.  We can see that from a certain charity organization(which shall not be named), where they throw lavish dinner parties in honor of the high rollers who donate large sums of money to the organization.&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;3.Sense of Efficacy&lt;br /&gt;&lt;br /&gt;The feeling an individual has that makes them feel that they have some effect on the environment around them.  (Kollock, 1999)  The argument here is that even the most altuistic of people expects something in return.  (Klamer, 2003)  Like the late Mother Theresa who helped the poor in India, she too would expect the end of poverty or salvation for the people she helped.  Maybe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Examples of the Gift Economy&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;Examples of the gift economy is right here in multicultural Singapore.  Firstly, chinese weddings.  Here in Singapore, when the chinese get married, they would throw a dinner party  at a hotel or restaurant for their friends and family.  And in return for a meal, friends and family of couple are expected to give the newlyweds money.  The amount of money given should be of equal or of a higher value of  the cost per head at each table.  Strangely enough, people would know exactly how much to give so as not to "lose face" (see &lt;span style="font-style: italic;"&gt;Reputation&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;Another example would be that of Chinese New Year.  We wouldn't be discussing money here but rather the simple exchange of oranges.  When you visit a chinese home on this festive occasion, you are expected to bring a pair of oranges to signifiy good luck and fortune.  You are then expected to be returned a pair of oranges when you leave to signify the generousity of the family.&lt;br /&gt;&lt;br /&gt;Traditions aside, information is also seen as commodity in a gift economy system.  One such application of sharing of free information is &lt;span style="font-weight: bold;"&gt;Forums&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;.   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Forums are an interactive online bullutin board where people share information.  It is seen as free sharing, however, when people post information, they expect information back as an exchange, it may not be inmmediate, however, when the need arises, they would expect help back in return from the forum.  Also, people who post information gain a reputation, whether good or bad, from the site.  (see &lt;span style="font-style: italic;"&gt;Reputation&lt;/span&gt;)&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;For programmers, there are instances where games can be downloaded free of the internet.  In this case, what is in it for the programmers?  Well, its that sense that they can showcase their work.  (again, see &lt;span style="font-style: italic;"&gt;Reputation&lt;/span&gt;) One such game is &lt;span style="font-weight: bold;"&gt;Maple Story&lt;span style="font-style: italic;"&gt;, &lt;/span&gt;&lt;/span&gt;it is free for download, however, to be more advanced in the game, one would have to &lt;span style="font-weight: bold;"&gt;purchase &lt;/span&gt;game cards that would translate into the game's currency in order to buy more exclusive and more powerful weapons.  So technically, the game is not free in its entirety, there still are benefits involved for the programmers.  In this case, money.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Conclusion&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To end, though the term "Gift Economy" is about altruistic sharing, we are merely seeing only the tip of the iceberg.  People have their own self interests at heart, at best.   The kind of contributions are always sensitive to the costs and benefits they entail.  (Kollock, 1999)  I would like to end this discussion with a quote from Lewis Hyde, author of the book, "The Gift: Imagination and the Erotic Life of Property".&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;"...Whatever we have been given is supposed to be given away, not kept.  Or, if it is kept, something of similar value should move in its stead..."&lt;br /&gt;Lewis Hyde&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;References:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Gift Economy (2007).  In Wikipedia, the Free Encyclopedia.  Retreived on February 7, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Gift_economy&amp;oldid=105681971"&gt;http://en.wikipedia.org/w/index.php?title=Gift_economy&amp;amp;amp;amp;amp;amp;amp;oldid=105681971&lt;/a&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Gift_economy&amp;amp;oldid=105681971"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Klamer, A. (2003).  Gift Economy.  A Handbook of Cultural Economics, 243-247.  Retreived on February 7, 2007 from &lt;a href="http://www.altruists.org/static/files/Gift%20Economy%20%28Arjo%20Klamer%29.pdf"&gt;http://www.altruists.org/static/files/Gift%20Economy%20%28Arjo%20Klamer%29.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Kollock, P. (1999).  The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace.  Retreived on February 7, 2007 from &lt;a href="http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/economies.htm"&gt;http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/economies.htm&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-4052212813602798930?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/4052212813602798930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=4052212813602798930' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/4052212813602798930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/4052212813602798930'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/02/qotw4-eye-for-eye-tit-for-tat-and-all.html' title='QOTW4:  An Eye for An Eye, Tit for Tat and All That....'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_g2cJjxCIT3Q/Rcnef0QxdbI/AAAAAAAAABU/v5q3cft-WoY/s72-c/cartoon.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-1908575192789510745</id><published>2007-01-31T17:37:00.000+08:00</published><updated>2007-01-31T18:52:10.864+08:00</updated><title type='text'>QOTW3: To Share or Not to Share</title><content type='html'>With the ever increasing convenience of the internet, file sharing have long since easily available.  Want to watch a movie that you have missed?  How about that new song by Beyonce?  Or fancy a new game?  All these, believe it or not, can be found "downloadable" online, if you know where to look.  With the advent of file sharing, what people fail to realise is that, by downloading these materials could get you involved with the law.  Thats right, I'm talking about Copyright laws.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Just what are the Copyright Laws?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Copyright is a protection that covers published and unpublished literary, scientific and artistic works, whatever the form of expression, provided such works are fixed in a tangible or material form.  (What is Copyright Protection, 2003)  Simply put, Copyrights literally mean "the right to copy" an original creation.  It is however, not designed or intended to cover the actual idea, concepts, facts, styles, or techniques which may be embodied in or represented by the copyright work.  (Copyright, 2007)  Mainly, copyright laws grant the creator the exclusive right to reproduce, prepare derivative works, distribute, perform and display the work publicly. Exclusive means only the creator of such work, not anybody who has access to it and decides to grab it.  (What is Copyright Protection, 2003)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;How does it affect the content creators and us?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Content creators have long since battled the war of content sharing and fair use.  Whether it is a book or a soundtrack, both are easily availble online.  Especially soundtracks, where copyright laws state that copying is not illegal, distribution, however, is.  (What is Copyright Protection, 2003)  So it does not matter if you made yourself a copy of a CD for your own use, however giving it to someone else, or worse, selling it, would infringe on Copyright laws.(Brady, 2007)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;What can be done?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Because lines are are constantly blurred when it comes to the copyright of different media, there should be a clear rule against the illegal distribution of any type content.  Also, copyright laws, according to the Berne Convention, protects the content for a general and minimum period that lasts the life of the author and fifty years after the author's death.  This too, should be modified to a shortened timespan.  For what good is it to the authors if their work is protected even after they are dead?  (Copyright, 2007)&lt;br /&gt;&lt;br /&gt;In all, copyright laws should be enforced more clearly and be stricter on violators, especially with the increasing convenience of the internet.  This is because, many people think that content online is a "free-for-all".  However, just because content is freely available online, does not mean it can be freely copied or distributed. Unless the owner has expressly relinquished his rights, those rights are reserved by default.  (Brady, 2007)&lt;br /&gt;&lt;br /&gt;Laws should be clearly spelt out and be general across the board to avoid confusion.  If I can download music tracks for my own use, does that mean that I could download movies as well?  I probably can't because copyright laws only make exceptions for music tracks.  Education about the laws are crucial in avoiding a brush with the law.  Ignorance is not an excuse with regard to copyright laws.  It's main principle, in fact states that "Ignorance of the Law does not make one exempt from compliance thereof."  (What is Copyright Protection, 2003)&lt;br /&gt;&lt;br /&gt;Lastly, harsher punishment for violators would set an example to those who are harboring thoughts of content infringement.  Also, it shows that no matter if you are in the comfort of your own home, online, by violating the copyright law, you are still liable and would be found and procecuted&lt;br /&gt;&lt;br /&gt;With regard to how to accomodate both content creators and the general public under copyright laws, it would be advisable to make a portion of the content available.  In that, creators should allow a sample of the content be made available to the public.  This would not only be legal but also entice the public to purchase the rest of the content.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Conclusion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To end, copyright laws draw a very fuzzy line between what is available and what is not.  In a "better-to-be-safe-than-sorry" situation, it is just safer just not use other people's work and if need be, to always credit your sources.  And if you really have to download your favourite music track, please, don't go make a business out of it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;References&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Kevin S. Brady (2007). "Copyright FAQ: 25 Common Myths and Misconceptions"&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style="font-size:100%;"&gt;.  Retrieved 31st January, 2007 from &lt;a href="http://users.goldengate.net/%7Ekbrady/copyright.html"&gt;http://users.goldengate.net/%7Ekbrady/copyright.html&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://users.goldengate.net/%7Ekbrady/copyright.html"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;What is Copyright Protection (2003).  In WhatisCopyright.org.  Retrieved 31st January, 2007 from &lt;a href="http://www.whatiscopyright.org/"&gt;http://www.whatiscopyright.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Copyright (28 January, 2007).  In Wikipedia, the Free Encyclopedia.  Retrieved 31st January, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Copyright&amp;oldid=104140398"&gt;http://en.wikipedia.org/w/index.php?title=Copyright&amp;amp;oldid=104140398&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-1908575192789510745?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/1908575192789510745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=1908575192789510745' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/1908575192789510745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/1908575192789510745'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/01/qotw3-to-share-or-not-to-share.html' title='QOTW3: To Share or Not to Share'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-7118211295743257417</id><published>2007-01-25T23:49:00.000+08:00</published><updated>2007-01-27T02:42:38.768+08:00</updated><title type='text'>COM 125 WEEK 2: Instant Messaging</title><content type='html'>Stemmed from it's still popular cousin, the internet relay chat (IRC), instant messaging plays an integral part in the evolution of the internet. What started of as just a form of text based communication between people on a local network has blossomed into a network that connects a user to people from all over the globe. Or where ever there is access to an internet connect.&lt;br /&gt;&lt;br /&gt;Early instant messaging began in the 1970s. Set up on multi user platforms like UNIX, &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RbjXbkQxdWI/AAAAAAAAAAY/O79gYcux1OY/s1600-h/Unix_talk_example.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RbjXbkQxdWI/AAAAAAAAAAY/O79gYcux1OY/s320/Unix_talk_example.gif" alt="" id="BLOGGER_PHOTO_ID_5024002252922254690" border="0" /&gt;&lt;/a&gt;it was initially used to facilitate communication between the users provided if there were on the same local network.&lt;br /&gt;&lt;br /&gt;In the 1990s, due to the rising popularity of the internet, instant messaging had a major overhaul. Modern GUI-based messaging clients completely changed the way how instant messaging windows looked. On the UNIX systems, instant messaging windows were based inside a console window, however, on the new GUI-based clients, messaging windows were running as software applications. One of the more popular (or at least used to be popular) instant messaging systems of that generation was ICQ.  (Wikipedia, 2007)&lt;br /&gt;&lt;br /&gt;In fact, ICQ &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RbjeFkQxdXI/AAAAAAAAAAg/Y36N0sAVkyA/s1600-h/instant-messaging-icq1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_g2cJjxCIT3Q/RbjeFkQxdXI/AAAAAAAAAAg/Y36N0sAVkyA/s320/instant-messaging-icq1.jpg" alt="" id="BLOGGER_PHOTO_ID_5024009571546527090" border="0" /&gt;&lt;/a&gt;was what actually sparked off the popularity of instant messaging. In november 1996, Mirablis, a company funded by four Israeli programmers, introduced ICQ, a free instant messaging utility that anyone can use.  (Tyson, 2001) Basically, anyone who has a personal computer and an internet connection would have this application running. What this application does is that it shows the user who on his/her contact list is online as well, thus allowing the user to send a text message and receive a response in real time.&lt;br /&gt;&lt;br /&gt;ICQ has also paved the way for other companies to  begin developing their own applications, each with their own proprietary protocol and clients.  (Wikipedia, 2007) Companies like Microsoft, Google and Yahoo, have all jumped onto the bandwagon by developing their own instant messaging engines. One of the more popular ones today are AIM and MSN, with active users of 53 million and 27 million respectively worldwide.  (Reimer, 2006)&lt;br /&gt;&lt;br /&gt;Today, instant messaging is not only about text based conversations, developments on instant messaging engines have progressed to include video conferencing and file sharing. More recently, some engines are even offering VoIP (voice over IP) and desktop sharing, making the instant messaging utility even more multi functional.&lt;br /&gt;&lt;br /&gt;The main aim of the internet is to share information and communication.  (Wikipedia, 2006)  with the development of instant messaging, it does just that. Instant messaging engines makes the  process of file sharing alot more convenient not to mention its main purpose of communication.&lt;br /&gt;&lt;br /&gt;Instant messaging has been around for almost as long as the internet as been around. These days, everyone is connected via the internet one way or another. More often than not, through instant messaging. In fact,  the first thing many people do when they turn on their  computers is to log on to instant messaging apart from checking their E-mails.&lt;br /&gt;&lt;br /&gt;Just why do people prefer instant messaging to E-mails? For starters, instant messaging creates responses in real time. Unlike E-mails, where the message is being sent back and forth, instant messaging provides the luxury of time efficiency. Instant messaging also allows the user to see if the person that they want to correspond with is online, allowing for quicker responses. With emails, you would never know whether the other party is online at that given moment.  (Tyson, 2001)&lt;br /&gt;&lt;br /&gt;Most engines also allow the user to set an online status or away message so peers get notified whenever the user is available, busy, or away from the computer. On the other hand, people are not forced to reply immediately to incoming messages. This way, communication via instant messaging can be less intrusive than communication via phone, which is partly a reason why instant messaging is becoming more and more important in corporate environments.&lt;br /&gt;&lt;br /&gt;To end, instant messaging has certainly changed the way we looked at the internet, especially with the increasing familiarity with two-way communication online.  (Wikipedia, 2006) Personally, in hindsight that the internet draws people closer, the use of instant messaging has drawn people even closer together. In that, one can have a cheaper althernative to a real time conversation with a friend or loved one half way round the world via instant messaging. No longer is a phone number enough, in oder to stay connected, you would need to be on a instant messaging engine.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;References:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;     Jeff Tyson (March 28, 2001).  "How Instant Messaging Works".  Retrieved January 25, 2007 from &lt;a href="http://www.howstuffworks.com/instant-messaging.htm"&gt;http://www.howstuffworks.com/instant-messaging.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Jeremy Reimer (27 September,  2006).  "Yahoo Messenger and Windows Live Messenger get together".  Retrieved January 25, 2007 from &lt;a href="http://arstechnica.com/news.ars/post/20060927-7846.html"&gt;http://arstechnica.com/news.ars/post/20060927-7846.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;History of World Wide Web (5 September, 2006).  In Wikipedia, The Free Encyclopedia. Retrieved January 25, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=History_of_the_World_Wide_Web&amp;oldid=73974490"&gt;http://en.wikipedia.org/w/index.php?title=History_of_the_World_Wide_Web&amp;amp;oldid=73974490&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Instant Messaging (20 January, 2007).  In Wikipedia, The Free Encyclopedia. Retrieved January 25, 2007 from &lt;a href="http://en.wikipedia.org/w/index.php?title=Instant_messaging&amp;oldid=103417110"&gt;http://en.wikipedia.org/w/index.php?title=Instant_messaging&amp;amp;oldid=103417110&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-7118211295743257417?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/7118211295743257417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=7118211295743257417' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/7118211295743257417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/7118211295743257417'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/01/com-125-week-2-instant-messaging.html' title='COM 125 WEEK 2: Instant Messaging'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_g2cJjxCIT3Q/RbjXbkQxdWI/AAAAAAAAAAY/O79gYcux1OY/s72-c/Unix_talk_example.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5528457053350294409.post-7802026908301897498</id><published>2007-01-17T23:29:00.000+08:00</published><updated>2007-01-17T23:58:30.959+08:00</updated><title type='text'>Hi, My Name is Jonathan...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g2cJjxCIT3Q/Ra5BOUQxdVI/AAAAAAAAAAM/ejBdEedRSzw/s1600-h/Photo-0040.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_g2cJjxCIT3Q/Ra5BOUQxdVI/AAAAAAAAAAM/ejBdEedRSzw/s320/Photo-0040.jpg" alt="" id="BLOGGER_PHOTO_ID_5021022348777715026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;welcome to the mundane life of Jon.  to start, well, i reign from the sunny island of singapore.  i'm 27  as of this year, and as far as i know, i'm one of the oldest in the class.  but hey, you're never too old to learn right?&lt;br /&gt;&lt;br /&gt;hobbies, well, i don't really have any hobbies, inthat, i can never hold my attention to anything long enough for it to actually be called a hobbie.  through my years, i've dabbled in alot of things, from hardcore gaming, to reading, from a movie buff to an anime freak.  for one thing, i'm a TV junkie, but that can't count as a hobbie no?  i'm generally interested in fantasy and the occult.    heck, my whole life has been a fantasy.  and before you call me a satanist, by occult i mean the lore, the mysteries that surround the occult and the practice.&lt;br /&gt;&lt;br /&gt;i also dabble in a little poetry once in a while, or when i get inspired by something.  it's an on off kinda thing, i can't really control it.&lt;br /&gt;&lt;br /&gt;and finally, all i can say is that i'm a pretty boring person all round.   especially when i have an attention span of a 3 year old.  i'll just do when ever comes my way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5528457053350294409-7802026908301897498?l=jons-ashes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jons-ashes.blogspot.com/feeds/7802026908301897498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5528457053350294409&amp;postID=7802026908301897498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/7802026908301897498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5528457053350294409/posts/default/7802026908301897498'/><link rel='alternate' type='text/html' href='http://jons-ashes.blogspot.com/2007/01/hi-my-name-is-jonathan.html' title='Hi, My Name is Jonathan...'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/08131883543224126662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://i4.photobucket.com/albums/y140/xunja/Photo-0106.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_g2cJjxCIT3Q/Ra5BOUQxdVI/AAAAAAAAAAM/ejBdEedRSzw/s72-c/Photo-0040.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
