Everyone knows that computer gaming is used just to entertain and distract us from the hustle and bustle of everyday life. Imagine if computer games are no longer just controlling two lines on the screen, bouncing a ball of each other. Today, computer games have evolved into a highly interactive social, three-dimensional (3-D) virtual environment where people can interact, and play the game together. With the advent of the Internet, you can now play computer games with your friends overseas with just one click.
Why Second Life is NOT a gameSecond Life (SL) is an example of such virtual social spaces. SL, created by Linden Lab, enables its users (aptly named, “Residents”) to “interact with each other through emotional avatars, providing an advanced level of a social networking service.” (Second Life, 2007)
While, like SL, WOW has its own economy, WOW is also able to make heroic celebrities of its users through specific conquests. Unlike SL, which only involves social exchanges and trading, WOW throws its users into a sword-swinging, spell-casting action adventure fantasy world that is waiting to be conquered. So attractive is this game, that people can be addicted to trying to increase their character’s “level” inorder to defeat other “guilds” or to complete certain quests. This process has even known to have caused deaths. (Levy, 2007)
How virtual worlds, like Second Life, could be used for more than mere entertainment.
Virtual spaces can be used for more than entertainment. It can also be used for political messages and propaganda. Like one gamer on the game “American Army” used it to remind players of the horrors of war by posting a name of a soldier who died in Iraq every time he gets killed in the game. This gamer used that virtual space as a “war protest and memorial to dead soldiers.” And ironically, the
Conclusion
Second Life (2007). In Wikipedia, the Free Encyclopedia. Retrieved on April 07, 2007 from http://en.wikipedia.org/w/index.php?title=Second_Life&oldid=120696573